top of page

Audio Post Production Samples

These samples highlight my audio post production work across dialogue, pacing, sound design, cleanup, and final mixing. Each example focuses on a specific problem and the result.

Samples for Narratives, Audiobooks, and Podcasts

Dialogue Cleanup

Before and after examples focused on noise reduction, mouth clicks, plosives, room tone control, and consistency across cuts.

Pacing and Flow

Edits that tighten timing, remove dead space, improve clarity, volume dynamics, and keep conversations moving without sounding chopped.

Sound Design and Atmosphere

Examples that add intent through ambience, transitions, stingers, and subtle effects that support tone without distracting, including work in stereo, surround sound, and Dolby Atmos environments.

Dialouge (Raw)
00:00 / 00:07
DX Pace (Raw)
00:00 / 00:45
DX (Raw)
00:00 / 01:20
Dialouge (Edited)
00:00 / 00:07
DX Pace (Edited)
00:00 / 00:45
Sound Design Added
00:00 / 01:27

Integrated Production Examples

Full production segments demonstrating dialogue cleanup, pacing control, scoring, and immersive sound design working together in finished narrative work.

Cinematic Action Sequence

A high intensity narrative segment built around dynamic pacing, layered sound design, and controlled dialogue clarity under movement and impact.

Demonstrates

​

  • Dialogue cleanup

  • Dynamic pacing control

  • Layered sound effects

  • Cinematic scoring

  • Spatial depth and impact

Narrative Flow Production Demo

A controlled narrative segment that moves from clean spoken commentary into scored storytelling, gradually introducing music and atmosphere without overpowering the voice.

Demonstrates

​

  • Dialogue refinement

  • Music integration

  • Subtle atmosphere building

  • Narrative pacing

  • Tone shaping

High Energy Sound Design Sequence

A condensed, sound design heavy sequence focused on rhythmic transitions, layered effects, and fast paced storytelling within a short runtime

Demonstrates

​

  • Dense sound layering

  • Transition control

  • Energy shaping

  • Music driven pacing

  • Atmospheric support

bottom of page